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  1. #1
    Heroes WoW Member Fasuue's Avatar
    Join Date
    Jul 2017
    Posts
    27

    Seasonal unlimited "classic"

    Because the cry of the old guard for the return of the "old" barrens "old" tiers etc etc. Which are horribly outdated to todays standard i tought of launching a seasonal realm with faster progression (shorter timespans between tierreleases/pvp releases) and fresh character starts (But with the same premium account) to start out adventure all over again!

    -Premium features
    -seasonal realm (Starting from 2013-2014-2015)
    -New tier ("old content") releases Every 2 or 4 weeks.
    -Content cycle continues till it catched up to actual unlimited server and characters would be transfered over.
    -No donationsets but buffed premium (To fund the server+staff)
    -*edit* Realmfirst rewards for clearing content (Which would be more challanging without inflated donation gear)

    All other suggestions/questions or discussion points are appricated in this thread.
    Last edited by Fasuue; 3 Weeks Ago at 07:35 AM.

  2. #2
    Interesting suggestion. I leave the topic for discussion for the rest of the players.
    The problem is that even we have backups from "-seasonal realm (Starting from 2013-2014-2015)" our current dedicated server won't be able to compile core from this years.

  3. #3
    Heroes WoW Member Sexyslut's Avatar
    Join Date
    Mar 2017
    Posts
    100
    Is there any chance of us just getting a new core entirley then migrate our gear over ? , I feel the problem with starting over is that people would lose everything they've worked for , Which is essentially what most of the server had to do when the stat crunch happened anyway .


    I'm all for doing our old content though. ( Really miss WOTNG )

    was thining we could have it as a side thing on the main server where we're either having rotating OLD PVE instances that'd allow us to farm shiny/Tmog tokens so like one week its WOTNG next is Shattered halls etc

    Alternatively we could have a list of all the old raids / dungeons and scale them accordingly to make a shiny farming instance possibly make them 1-5 mannable depending on difficulty of the raid and make them roughly 20-30 minutes long at most the harder the instance the more shiny/tmog tokens it drops , Would definitely give players something to do

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